Specter Divide is the latest live service injury, games and Dev Dev
Mountaintop Studios, Divide Specter, announced that the free game will be closed only six months after its launch for the first time. While 3V3 shooters from the first person received a somewhat positive reactions after his initial release, Mountaintop Studios says that the steady decline in players and the lack of money contributed to its demise.
The CEO of Studio Nate Mitchell explained that the studio has explored every possible way to keep the developer and the game standing on his feet, but after exhausting all its options, the writing was unfortunately on the wall to divide SPECTER and its team. “The industry is in a difficult place now,” Mitchell said.
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“We were optimistic about the first week. We have played 400,000 players, with the number of peak players of 10,000 across all platforms,” Mitchell explained at the Steam Blog post. “But with the passage of time, we haven't seen enough active players and revenues received to cover the daily costs of SPECTER and studio. Since the launch of the computer, we have extended our remaining capital as much as possible, but at this point, we are out of funding to support the game. This means that the top of the mountain will close its doors at the end of this week.”
Live service games seem to be in a difficult place today. While the giants in this type such as Fortnite and Call of Duty: Warzone still has healthy player numbers, the past few years have witnessed many live service projects and faced an arduous battle in maintaining their initial momentum.
Sony's Concord was a high -level volatility of the company, which led to many live service projects that were canceled. Suicide Squad: Kill the Justice League was another live service game that failed to find an audience, and join an increasing list of titles such as RedFall, Anthem and Marvel's Avengers after being effectively canceled when Rocksteady announced that constant support to reach the approach.
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