Atomfall Practical Training-New IP rebellion is more than just British-WGB repercussions
When the offer to spend 90 minutes with the new ATOMFALL's ATOMFALON arrive at my inbox, my response was less professional and more. Yes, I shouted to an email. After spending time with the next alternative date game (due to the version on the PS4, PS5, Xbox One, Xbox Series and PC on March 27), it came out of very fascinated. Although there are a few harsh edges and roughness-which is not surprising by the ATOMFALL combination of slow mystery, the town of survival may end from the first person, and the beautiful British countryside after kidney inflammation to being a special thing.
The game was built around the famous glass nuclear disaster that occurred in England in 1957, which ranked 5 out of 7 on the scale of international nuclear events. A 3 -day fire caught in the facility, as it sent radioactive repercussions throughout the country and Europe. At that time, the government tried to reduce what happened for fear that the public would lose its belief in nuclear food. Atomfall plays this idea, and ask a simple question: What has been covered? What if the government closed the entire region for years?
Atomfall happens five years after the disaster, as the players were dropped in a fictional version of the past in which the area surrounding the nuclear facility was placed in the quarantine, even to some extent to lock the army as well. Now, the lake area is chaos for civilians who are trying to survive, and the army controls their power and cultures are wandering. But not only humans who are dangerous in this world. Get this first taste and I cross a short tunnel. The inherent in the dark is Ferals, exotic glowing blue creatures that may not be a person at some point. They have raised some mysterious materials, and they briefly suffer from a strange disease. It also takes a little damage to it.
Windcale Factory is a semi -fixed scene in 90 minutes of gradual time with the game. You are not far from a place to look at the factory at a distance, which is a strange blue column that rises from the rubble. Atomfall is described as a very open game in how you deal with it, with many tracks available, but developers are alluding to the majority that requires you to enter the end of the windshield. After all, it is in the midst of mystery.
But this is not important for me now. As a leading character in memory loss of unknown origin, age and sex, I was thrown at a point about 3 or 4 hours in the game with a little context of what is happening or why. The rebellion is happy for me to wander freely, to chase any leadership I can discover. One of the basic principles of the game is that there are many expected customers who can take you to the end of the game, while many of them will not go anywhere, and you are free to explore them all. The developers also hope that people will restart the game to explore other methods that were imprisoned thanks to the paths they chose, or people who already kill because it turns out that you can kill anyone literally in the game. I had no opportunity to test this special claim, as I thought it wouldn't be a great way to use up to 90 minutes.
However, they gave me one progress in my magazine – a woman who set up a camp near an abandoned mine. It may have some useful information.
This leads me to the map and the search system. Instead of giving a great map mark to psychological guidance, Atomfall makes you work a little more. There is no mark on the screen, so you need to refer to the map discover where you are going. Sometimes, letters will define a specific location on the map, and sometimes, you will have a set of coordinates that will indicate almost the right direction. It is a refreshing thing, as I haven't played many games recently that do not indicate where I should be exactly at all times.
After taking 30 seconds to strike random buttons in an attempt to find out how things work, I set out immediately and put eyes on a bright red phone box in the middle of a small valley. As a liner, I am not aware of these pieces of British history and I saw a few of them in strange locations, but this one takes the metaphorical biscuit. These individual phones are useful, as they were discovered later because they allow a vague voice to communicate with you. Who is the voice and what he wants? Both questions I cannot answer until the game is released later this month.
I walk in the first fighting taste in Atomfall a long time ago. Placing it in Britain means that weapons are not easily obtained or relied upon, as most firearms are what you may find on the farm – that is, a rusty rifle or a hunting rifle that was seen better days and a lot of shit. This means that you need to rely heavily on fighting weapons as well, such as a reliable or fire cake racket. At least, this is the theory. In fact, I have already found a lot of ammunition and rifles spread around it, so provided that I am not excessively happy and used a reasonable goal, I managed to replace most opponents in Range. This also led to learning that some opponents who do not have a weapon ranging from them are retreating if you are aiming at a pistol on them.
Of all the elements in Atomfall, it is the fighting of Mellee that did not fully prove me. This is partly because broadcasting a game via PARSEC is not very leading to fighting fighting from the first person. It is easy to play until the easiest attacks when you do not comply with what you see on the screen with what is really happening. The other issue is that there is no evasion or ban, and the speed of movement is very slow, so regardless of what you have finished taking piles of damage. It was not even closer to the end of the time when I realized that I did not completely use the kick. When listening to a question and answer at a later time, I learned that it is supposed to be used to push the enemies back to give yourself space, especially when facing groups.
Really, although the real answer is that the fighting should be avoided wherever possible. You are not a super soldier, Duke Nokim, or clowns, so taking groups is a stupid idea, as you try to fight an armed enemy with a pistol when all you have is cricket bats and a problem in the situation. The ghost is the most rational approach, as it revolves around many enemy patrols that roam the landscape as if it were on Sunday.
On my way to the old lady, I find myself distracting his attention from a small radio tower, because the player's instincts that I reported and informed me that the long climbable things are always looting at the top. It turns out that this one includes some plot at the top, which is equally exciting. The tower was activated, but a strange note discusses the need for something to run. It also reveals that someone hangs in a group of coordinates near the place I head to anyway, so I think a friendly visit is in good condition.
After raiding some houses, exploring the cellar and fought some glowing blue bees, I find in the end the woman mentioned by the note mentioned in a hideout. After the fast chat, I ended up chasing a site called interchange, a huge underground warehouse. The structure is mysterious, and the character that informed me of its location wants to restore strength so that you can communicate with the outside world. But the strange sound on the other end of the phone wants me to run it as well, although in this case I can kill someone or something called an opeon. This will be difficult, because to run the structure that you needed to go to the Earth to an area spread with infectious things … soon it became clear that I was not equipped to deal with it yet, and it is a hint that the exchange is something that is returned to it later. In addition, I may not be very excited to listen to people at the end of the phone. The last time I did so ended with a restricted order.
Exploration for exchange led to an abbreviation, went to sunlight and tried to decide where to go after that. I mentioned the rebellion to be happy for me to explore it, so the belief that I will not present the story much while I left, I went to a point on the map that carried me to a new area. I found myself in the town of Winddham, which seems to be the only remaining stronghold of civilization. It is under the control of the army, which also found itself closed and cut off from the outside world. The city now controls the army leader who rules with iron and screaming daily. There is good news for me, because it seems ready to give new arrivals a little more, or at least this is what Catty Chap tells me in the local bar and I am negotiating to get some possible valuable information.
In this town, I also get my first suitable glimpse into how to play atomfall with her alternative viewpoint of history. Streets are the mechanical that seems to be working through some forms of artificial intelligence, although artificial intelligence does not seem careful to answer any random questions. All of them and the soldiers leave me provided that I am not very close, and I am completely fine because I am completely sure of the trusted cricket and the only gun shell that I left will not make it scatter in mechanics.
The rest of my remaining time with the game is spent by exploring random things. I was told that I am only 10 minutes away from this point, so I go quickly to explore the initiative that the bar owner has gave me and ends in another door. The exchange seems to be used as a shortcut between the regions, but this is just speculation.
So, I go back through the exchange and go back to the original area in which I started and decide to know if I can reach the castle run by cultures to gain a book that the old lady wanted from the abandoned mine. Certainly, I never do it because I feel attention again, this time with a thicker Manor who seems to be a hotel. At least, this is what the crazy old bats tell me there, but it may not be the most sound because it believes a firm belief that there are still guests living there and that her Genix server will return at any moment. Certainly, the grandmother, whatever the pyscho boat, I think.
By this point, my time has ended and I must surrender to control the developers. Although I felt that I wasted my time by not focusing on any subject of a specific and chased story, I finished the session as if I had a fun taste for Atomfall. The repercussions of the British were used a little to describe it, and frankly, this feeling is evacuated. But there is no doubt that Atomfall is also its own thing.
Exactly what this thing remains to see though. There are elements of survival games inside Atomfall, although not anywhere near militants. Do not worry about food or sleep, but you need to go out for everything you can find (there is a formulation system) and play with caution. It is clear that it is not intended to be a straight shooting game or a work game, because your health drops very quickly for that. The promise that there is no specific path through the game is interesting, as is the case that some threads do not go anywhere while other ways until the end of the game while leaving many questions without an answer. To find out everything, you will need to play several times. Even so, the rebellion says that there will be elements of the story that were left imitated, a reference to the speculative imagination that inspired the creation of the game like Dr. He, Coarse Man, QuaterMass experience and Triffids Day. And yes, Fallout: New Vegas on the Inspiration menu as well.
Everything that ends, it is good to see the rebellion trying something completely different. Atomfall is a great exit from the power of Snper Elite games where you can pick up all Nazis with a long distance, and mobilize with artificial intelligence every step on the road. In Atomfall, you are not strong. However, it is difficult to break old habits, so I was thrown racket in mechanical. She did not go well. The shed's remains should fall on the gravel road for this charming, charming, small English village run by a military dictator.
Atomfall is launched on PS4, PS5, Xbox One, Xbox Series S/X and PC on March 27. Expect a full review.
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