HELLDIVERIVERS 2 PATCH makes a big balance and changes in playing, Warbond New has the theme of space cowboy theme

HELLDIVERS 2 has a new correction that makes key balance changes and error repairs in Sony OP-OP Shooter.

Correct 01.002.200 adjusts a balance on a number of weapons and layers. The arrowhead head of the developer has also increased the number of artificial intelligence accounts that the game can perform, which mainly affects the scenarios with a large number of enemies born, which improves their response times in those situations. However, this comes with a slight comparison in the performance of the game, and said Arrowhead.

Here is a useful improvement: The Stratagem Loading menu underwent an updated classification of various Stratagem groups.

Meanwhile, publisher Sony Interactivement announced the next Heldivers 2 from Helldivers 2, called Borderline Justice. The topic this time is “Space Cowboy”, and in line with this topic, there are new weapons including R-6 Deadeye Lever-Action Befle, LAS-58 Talon “Revolver” high school, and TED-63 Dynamite.

GS-17 Frontier Marshal is a medium helldiver in line with the theme of the cowboy space, as well as the GS-66 legislator heavy shield, with cowboy preservative and Bandolier. The negative armor armor gives secondary reintegration speed, increased withdrawal/portfolio speed, and reducing reversal. Warund launches March 20.

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Helves 2's Next Warbond adds the subject of satellite sponsors. Credit image: Sony interactive entertainment.

The continuous galaxy war for HELLDIVERS 2 is currently focusing on the luminous foreign faction, which slowly pushes a black hole towards Super Earth. If this happens, the guesses of anyone, but speculation indicates that the battle takes to the world of lighting, or perhaps finally fighting on Super Earth itself.

Heldivers 2 update 01.002.200 Notes correction:

Budget

Initial weapons
SMG-32 reprimand

  • The spread of 50 to 40 decreased

SG-8s Slugger

  • The spread of 20 to 6 decreased
  • The damage increased from 250 to 280

AR-23C Editor

  • The fire rate increased from 320 to 400

R-63 ijtihad

  • Magazine capacity increased from 20 to 25

MP-98 Knight

  • The damage increased from 65 to 70

Sta-11 SMG

  • The damage increased from 65 to 70

SMG-37 Defender

  • The damage increased from 75 to 80

SMG-72 Pummereler

  • The damage increased from 65 to 70
  • Now it requires fewer shots to apply a thunderbolt to the in place

AR-23 Liberator

  • The damage increased from 70 to 80

Sta-52 assault rifle

  • The damage increased from 70 to 80

BR-14 Government

  • The damage increased from 90 to 95

AR-61 Trendizer

  • The damage increased from 95 to 105

R-36 Estuptor

  • The penetration of the projectile shield increased from medium (3) to heavy (4)
  • Lifetime the projectile increased from 0.7 to 1 second

layerEagle 110MM Rocket Pods

  • Uses increased from 2 to 3

Exo-45 Patriot Exosuit

  • Uses increased from 2 to 3

EXO-49 Edit Exosuit

  • Uses increased from 2 to 3

TX-41 sterile

  • The work environment increased from 5 to 20

M-105 Stalwart

  • The damage increased from 70 to 80

MG-206 heavy machine gun

  • The improving shields improving through a wide range of corners before moving to the shots

Enemies:

  • The autopsy process revealed an update of automatic circumstantial awareness protocol. They are now less dispersed by each other, which increases the reaction speed in large groups.
  • We have increased the number of artificial intelligence accounts that the game could perform. This primarily affects the scenarios with a large number of enemies born, which improves their response times in those situations. However, this comes with a slight comparison in the performance of the game.
  • According to the last Intel, the enemies of freedom are trying to counter the anti -air -to -air capabilities. The newly produced Dropships Automaton shows clear signs of the structure, allowing the main body to absorb more damage.
  • The wage ships that spread their shields were observed in the middle of the trip.
  • Dropships Automaton: The main body's healthy is more than 2500 to 3500
  • Dropships: Use the same shield that fell

Parger tank tower

  • Solve a problem recently presented as the value of the shields has been incorrectly set on 0. It now has the validity value of the correct shields 5
  • In addition, the tower is now characterized by weak spots in the front and back, each of which has 750 hp and a shield value 3

How to play

Settings:

  • New separate settings have been added to reflect the entry of the rotation instead of using the flipped look settings
  • Loadout Stratagem has been underwent an updated classification of various Stratagem groups

repairs

Solve the maximum priority issues:

  • A problem has been fixed with the extraction lighthouse sometimes unknown when landing over the enemies
  • General improvement improvements in colonial environments

Crafts, hanging and soft boats:

  • A crash accident when playing against the terminals was repaired in poor network scenarios
  • A rare accident was repaired while the game was closed on a personal computer
  • A crash that could happen when there was a high amount of molecules on the screen once
  • A problem has been fixed where the players can be banned from completing the goals that require equipment called the bottom due to the lack of the required layer layer

Weapons and classes

  • Repair G-123 Thermite bomb sometimes do not arm
  • A rare accident has been fixed when using the double sickle
  • The imbalance in which the weapons switch were repaired while reusing the CB-9 by explosion at times to get rid of an entire magazine without actually re-downloading them.

Social and multi -players reforms

  • A case that caused players in low -acting areas was repaired, to see less than patch on the ecclesiastical planet than expected
  • A problem was fixed in the low -acting areas where the pressure did not see the players repeatedly joined or quickly as before
  • A problem has been repaired on low -active planets where QuickPlay will always join your friends game, even if they are not playing with the same difficulty
  • The interruption problem that can occur when the depression missions are played with a bad link to the host
  • Some of the reactions that do not work properly after the cancellation of the EMOTE lifting weapon have been repaired
  • A problem was fixed as it caused, removed, banned, or canceled in displaying the player's cards in the list of friends with a white text and missing information until it closed and opened the plate again
  • A problem has been fixed that made it impossible to conceal or kick the players who were in the download when joining the band
  • A problem has been repaired, which caused the latest names of the new Steam profiles to the game in the game

Various repairs

  • Fixing some memory leaks to improve performance
  • Old text chat messages have been repaired from re -appearing
  • A case has been repaired with bars of progress at the curved democratic space station unintentionally in appearance
  • The defect that prevented progress through the lists was repaired when setting the initial language selection of the English language (United States)
  • Repairing an EMOTE lifting weapon to properly launch the projectiles towards the weapon
  • Fixed fixed sliding on the floor after leaving Rajedol (although the snake year and despite the attempt to fix this previously)

Known issues

The maximum priority:

  • The mission of the black box may be unusable if it is born on the ground
  • Strategem balls are not expected
  • Balance and functional amendments for DSS
  • Issues that go on the evacuation in the colonies light the missions
  • Dolby Atmos does not work on PS5

Medium priority:

  • Players can get stuck on the Pelican-1 slope while extracting
  • The currently equipped heads are not shown properly and show an empty gray head in the Armory tab
  • Players who use “this is democracy” may send their colleagues to their colleagues unintentionally, in unauthorized space periods.
  • Ax/TX-13 “Guard Dog”
  • Top zoom functions do not enlarge the camera through the range on Scythe LAS-5
  • Shipping mechanic weapons can show an unintended behavior when shooting faster than RPM (tours per minute)

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