Pokémon Tcg Pocket confirms the changes facing the trading system that suffers from this very much …

Pokémon Tcg Pocket has recently provided specific details about the main improvements that reach the trading function of the game a lot, which was absolute chaos since launch. The improvements look really great, but they will take them forever.

In a publication to the Pokemon Community Forum, the developers explained the upcoming changes. We include them here as written:

The biggest change here is that the TCG jeep will remove the currency currently used for trading: commercial symbols. Commercial codes are added to the game specifically for use in trading, frankly, absorbed. It is very necessary for trading at all, but the only way to get it is the effective evaporation cards that you already have.

We have made it clear in more detail here, but TL; DR is that with the current things, if you want to trade one Pokémon Ex Pokémon for the previous Pokémon, you need to throw five other previous cards in the box first to get enough commercial symbols to trade those you want. Your friend must do the same. Although there are some other ways to obtain commercial bonuses for bonuses since then, the system has generally been very inhibited for anyone who really wanted to use.

The new system, on paper, is much better. Sheenedust is a currency already in the game and is currently used to buy “FLARS” cards – small animation to make it shine in specific ways when used in matches. You can automatically collect Shinedust whenever you get your cards already, and more SHINEDUST is available from events and other methods. Unless you are big in Flairs, you may only have a lot of them sitting already, and Devs Tcg Pocket Devs says they are looking into ways to give you more to ensure deals.

And when it is worth it, it is important to impose the TCG pocket some Trading cost. Otherwise, players can play the system by making a lot of new accounts, opening the numerous packages that were distributed to the players early in the game, and just circulating all their new models on their main accounts. Then rinse and repeat. Imposing a cost ensures that people are trading carefully – the distinguished commercial symbol system was just a way, road Extensively for the normal player who bother you.

There is another major change here that would make a huge difference: the feature that will allow players to share the cards that are interested in trading. Since the things are currently standing, you can put a trade card, but there is no way to tell anyone about the cards that you may want to do unless you call your friends out of the game and inform them. Everyone only should be guess. As a result, most players do not bother to try and trade with strangers. But if we can provide some evidence about what will be acceptable trade, players can make reasonable offers and use the system already.

All in all, society looks very happy with these changes, and early responses are positive. There is one huge drawback, which is that the players have already cast a lot of rare cards only to collect the current commercial currency, and there is no way to restore it. Although the current commercial symbols will turn into Shinedust, the cards are still gone.

Another issue: We will have to wait months ago before any of this applies. The blog post suggests that these changes will not be implemented until the fall of this year. Meanwhile, trading is likely to stop significantly, because the current system is terrible and no one will want to get their rare cards to do this if it is a better solution on the way. We are likely to pass through several other expansions before a “trading” in “Pokémon Trading Card Game Pocket”.

Save that shownust, I think!

Rebecca Valentine is a great correspondent for IGN. You can find it posted on Bluesky @DuckValentine.bsky.social. Do you have a story advice? Send it to rvalentine@ign.com.

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