This new technology aims to the robot problem in games
Anyone who played a game online will have faced a robot at some point that may have a negative impact on gaming experience. To help address the game's BOT problem, Razer and founder of Openai Sam Altman World have cooperated to create the so -called “Razer ID verified by World Ai”.
It is a new system for signing (SSO) to prove a person to be achieved whether the player is a human being or a robot. Razer said that if everything is fine, it will create a position as anyone using the Razer ID account will be verified as a human being, which in turn may help enhance “trust and safety in the digital space.”
The company stated: “It begins clean play with real players, and the Razer ID capacity to integrate into games to enable the” human only “play conditions is the key to enhancing fair competition and a more trusted game environment.”
Many games are affected negatively, robots, including Team Fortress 2. Steps were taken to address issues, but at a level, problems in that game and others are still.
Players need a global identification account that has been verified for all of this, which includes wiping their passport or visiting the site of the heavenly crime in the real world to give it a survey to create a unique IRIS code.
SSO will come to life first in the future Blockchain video game TOKYO Beast. The NFTS game uses, making it a major candidate for potential random mail. Take a look at the video below to learn more about how the new system works.
“To enhance fair competition, the developers must be able to build reliable experiences for people only that keep Amnesty International robots,” said Razer Way-Pyin Chu.
The world, which is founded by Altman and Alex Blania, is a technology company that unlike the person's identity with the prosecution of the privacy of his privacy.
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